![]() Cry of the Carnarium is one of our board clears, albeit not being able to clear taller boards. ![]() Price of Fame is, without a doubt, one of my favorite cards you can run in Brawl as being able to pay 1B to remove the opponent's commander and manipulate your draws a bit is the perfect card for a deck like this. Out of all the removal in the deck, the ones that stand out the most are Price of Fame, Cry of the Carnarium, Massacre Girl, Brazen Borrower, and Murderous Rider. Unfortunately, blue and black do not have the board wipes in standard that they have in older formats, resulting in the deck being filled with a lot more single target removal. One of the most important tools for making a deck like this work is to control what the opponents get into play and what they get to attack with. In addition to that, the way they win the game is a slow and painful process for the opponent, which is perfect for what I wanted this deck to do. On top of being one of the only Dimir commanders that is a win condition, they are just a strong planeswalker overall as being able to have an uptick that creates blockers and a downtick to remove a permanent is pretty much all I want in a planeswalker for the most part. This left Atris, Oracle of Half-Truths and Ashiok, Nightmare Muse, in which I went with Ashiok because I would rather have a win condition be in the commander spot as opposed to a value engine. Out of all of these, Lazav, Ashiok, Dream Render and Ashiok, Sculptor of Fears were all knocked out because they were either not very interesting or just did not have the support to make them attractive. These were Lazav, the Multifarious, Ashiok, Dream Render, Atris, Oracle of Half-Truths, Ashiok, Nightmare Muse, and Ashiok, Sculptor of Fears. However, I was in the mood to play some Dimir, which meant there were five other commanders I could pick from. Initially, I was hoping to make a control deck based around Etrata, the Silencer, but the deck turned out to be too sluggish and rough around the edges. It wins by making the opponent want to give up. In typical control deck fashion, this deck does not win by killing the opponents. The whole point of this deck is to drain all the fun the opponents can ever have by countering every good card they have and slowly milling them out. Without further ado, let us dive into this week's deck article! Hello everybody, and welcome back to Brawl Haul! Before going into this week's article, I would like to thank all of you for the continued support over the last seven weeks it truly means a lot to me.
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